1 00:00:00,050 --> 00:00:02,930 In order to test this with the test server. 2 00:00:02,930 --> 00:00:08,150 I don't know if you recall, but I bought a lot for each character and I think that's pretty good to 3 00:00:08,150 --> 00:00:08,630 test. 4 00:00:08,660 --> 00:00:16,790 We could clear out our our data store, but for now I'm going to duplicate this lot and have them each 5 00:00:16,820 --> 00:00:17,690 get a lot. 6 00:00:17,720 --> 00:00:22,130 Let's do a control D here and my collisions are off so you can't. 7 00:00:22,200 --> 00:00:24,110 It's duplicated in place. 8 00:00:24,140 --> 00:00:26,080 Let's move our lot. 9 00:00:26,700 --> 00:00:26,870 Right. 10 00:00:26,870 --> 00:00:28,880 We're going to move this thing. 11 00:00:31,210 --> 00:00:33,280 To about 100 studs. 12 00:00:33,550 --> 00:00:34,240 Where are we at? 13 00:00:34,270 --> 00:00:34,660 Negative. 14 00:00:34,840 --> 00:00:36,430 -85. 15 00:00:38,790 --> 00:00:39,570 That'll work. 16 00:00:39,570 --> 00:00:41,970 Let's just make that an even 100. 17 00:00:42,990 --> 00:00:47,040 We only have the part and the sign. 18 00:00:47,340 --> 00:00:48,810 I think we're fine with that. 19 00:00:48,810 --> 00:00:50,490 Let's go ahead and rotate it. 20 00:00:50,490 --> 00:00:53,100 I mean, those are those are the only base parts. 21 00:00:53,690 --> 00:00:56,360 And we won't clean it up yet because we're going to delete it. 22 00:00:56,360 --> 00:00:57,380 We're just testing. 23 00:00:57,380 --> 00:01:01,220 We're testing to see if each player has a beam, has a lot. 24 00:01:01,220 --> 00:01:02,570 And. 25 00:01:03,620 --> 00:01:04,810 What's our orientation? 26 00:01:04,810 --> 00:01:06,190 192. 27 00:01:06,340 --> 00:01:07,250 There we go. 28 00:01:07,270 --> 00:01:08,320 -180. 29 00:01:09,250 --> 00:01:10,760 I think this will be good. 30 00:01:10,780 --> 00:01:12,580 I'm going to go to my test server. 31 00:01:13,390 --> 00:01:18,040 I only want to be able to turn off the beam with the right character. 32 00:01:18,070 --> 00:01:19,600 They're both going to have beams. 33 00:01:19,600 --> 00:01:21,910 We're only going to want to see our beam. 34 00:01:21,910 --> 00:01:26,320 So I'm going to pause the video while the test server starts up and then we'll test it out. 35 00:01:27,100 --> 00:01:27,370 All right. 36 00:01:27,370 --> 00:01:29,020 So my test player is running. 37 00:01:29,020 --> 00:01:31,150 Each player has a beam. 38 00:01:31,360 --> 00:01:33,820 So this is player two. 39 00:01:33,850 --> 00:01:35,350 He has a beam to his lot. 40 00:01:35,380 --> 00:01:36,850 It says player two. 41 00:01:36,880 --> 00:01:38,980 This guy's player one. 42 00:01:39,130 --> 00:01:44,890 If player one runs to Player two's beam or a lot, does the beam shut off? 43 00:01:46,130 --> 00:01:47,000 It does not. 44 00:01:47,000 --> 00:01:47,960 Perfect. 45 00:01:48,080 --> 00:01:48,470 All right. 46 00:01:48,500 --> 00:01:51,050 Does it shut off if player two goes there? 47 00:01:52,730 --> 00:01:53,810 It does. 48 00:01:53,810 --> 00:01:54,710 Nice. 49 00:01:54,740 --> 00:01:58,610 Now, this guy should still have a beam. 50 00:02:00,010 --> 00:02:02,950 And he should be able to turn it off when he steps on his lot. 51 00:02:06,470 --> 00:02:07,700 Looking good. 52 00:02:07,730 --> 00:02:08,180 All right. 53 00:02:08,210 --> 00:02:11,870 Now I think it's time to add a house to our lot. 54 00:02:13,110 --> 00:02:17,720 I turned the game off and I want to delete this second lot while I'm still working on lots. 55 00:02:17,780 --> 00:02:17,900 Right. 56 00:02:17,910 --> 00:02:20,610 We don't want to we don't want to make changes to every single lot. 57 00:02:20,640 --> 00:02:23,780 We want to make one perfect and then just make four. 58 00:02:23,790 --> 00:02:31,050 But since I'm here and I have a placement for it, let's go ahead and get our editor. 59 00:02:32,500 --> 00:02:41,920 Added paint and we made that ground and clear that grass out because the lot will go here. 60 00:02:42,040 --> 00:02:44,950 And now we have two places for lots. 61 00:02:47,650 --> 00:02:48,700 Nice. 62 00:02:50,750 --> 00:02:52,690 It's good enough for the demo, right? 63 00:02:52,700 --> 00:02:55,730 Let's go ahead and get that lot here and then delete it. 64 00:02:56,750 --> 00:03:04,190 And now we'll start working on some sort of mechanism to build houses, improve houses, things like 65 00:03:04,190 --> 00:03:04,910 that.